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Solved: RAM Preview – Not in real-time - Adobe Support Community -Adobe After Effects CC - Download for PC Free.Solved: Unusable preview playback in After Effects CC - Adobe Support Community -
Solved: RAM preview button not available - Adobe Support Community - .Features unavailable in After Effects CC ()
After Effects is a challenging enough application to learn from a forward-facing perspective. Underneath the hood is a whole other story. But much like the Media Cache in Premiere , understanding a little behind the scenes action in AE can fix glitches, conserve system resources, and free up valuable hard drive space.
To get started, one thing to understand is how playback differs between Premiere and After Effects. In Premiere, if you have a second sequence and hit Play, the playhead will reach the end of the sequence in exactly 60 seconds, even if Premiere has to skip frames to do so. This is not always the case in After Effects. If you have a second composition in After Effects and hit Play, it may take 10 seconds, or it might take 17 seconds, or it might take 2 minutes and 43 seconds.
Common to most motion graphic applications, After Effects will not skip frames - it will play every frame of video, even if it has to slow down playback to do so.
But usually, on the second play through, it plays smoothly. Why is this? When you first play your timeline in After Effects, you will usually see a green line begin to grow over your layers. This is the RAM preview. After Effects is calculating the math of all your layers, effects, masks, keyframes, etc.
Sometimes the green line grows quickly, and sometimes it grows slowly. It depends on the complexity of your project and horsepower of your system.
If the green line the RAM preview outpaces the red line the playhead , you should see near real-time playback. When you hit play for the first time in a comp, think of it as a race between the RAM preview and the playhead a race where the playhead can never truly win. If the composition is simple, the RAM preview creation the green line will outpace the playhead, and you'll get real-time or very close to real-time playback.
If your composition is complex, playback will be slow, down since the playhead cannot surpass the RAM preview. Once After Effects has created the RAM preview, you'll usually get real-time performance on a second play-through. That is, unless, you make a change to any parameter on any layer in your comp and then the RAM preview disappears and the process begins again, since even the tiniest changes causes After Effects to have to recalculate the altered frames all over again.
If you are working in many compositions at a time within a project, AE will continue to create RAM previews as you play each composition. For example, you might create RAM previews of Compositions 1, 2, 3, and 4, but when you reach Composition 5, it may automatically purge the RAM preview from Composition 1. It depends on the length and complexity of your comps and how much RAM you have. Most of the time, you don't have to overthink this stuff.
It just works usually. There's not much RAM left over for them. There are two ways to get RAM back manually. The first is the most obvious and the one most people think they need to do - quit After Effects. As soon as you run it, all green lines those frames of video stored in your RAM go poof. But here's where things get interesting. What is this madness? What you see evidence of is the After Effects Disk Cache.
IF and that's a big if AE has enough overhead processing power when creating RAM previews, it will also take those frames and write them as files to your hard drive. The Disk Cache is super helpful for performance. If you were working on a complex composition and created a RAM preview, you would lose it when you quit the program at 5 pm and go home ha, like you leave at 5 pm. The next day, you would have to regenerate the RAM preview from scratch which can be slow and time-consuming.
Enter the Disk Cache. If the frames live in the Disk Cache, After Effects doesn't have to recalculate all the frames from scratch, just grab them from the Disk Cache folder and push them back into your RAM. Near instant RAM preview! But the Disk Cache also eats up hard drive space - quickly. Luckily, there are limits in place, and you can alter them as well.
And trust me, this gets filled up fast. A day's work on even a moderately complex project will like eat up the entire Disk Cache allotment, which will auto-delete the oldest disk cached frames as needed.
You can also forcibly purge the Disk Cache to recover disk space at any time from here, as well as from the Edit menu under the Purge sub-menu.
If you've ever had glitchy frames in your composition or if the Composition window is stuck displaying one frame despite moving the playhead around, sometimes these issues are caused by problems with the cache. Purging the RAM previews often clears these problems up, and if it doesn't, you can try purging the Disk Cache as well. The faster the drive, the better.
They don't need to be ginormous drives, just fast. This will increase the likelihood of frames being cached to the Disk Cache, free up hard drives space on your primary drive, and improve the recreation of RAM previews. If you spend a lot of time in AE, it's a must.
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The growing green line i. In seconds, your RAM usage goes from this:. The thin blue line i. How can I use this to enhance performance? Feb 5, Your Ideal Production Tool or Asset. Nov 17, Oct 2, Jason Cox.
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